Stacking passive traits by role
Each Pal can hold up to four passive traits simultaneously. Base workers benefit from combining work speed traits like Artisan and Serious, while battle Pals combine Attack, Defense, and elemental damage modifiers.
Innate character traits and stat modifications carried by Pals, alongside passive effects embedded into crafted equipment.
| Passive | Tier | Source | Effect | Born on |
|---|---|---|---|---|
| Otherworldly Cells | +1 | Unique | Attack +10% Fire damage reduction 15% Lightning damage reduction 15% | |
| Healing Coach | +3 | Random | Player Auto Health Regeneration Rate +5% | — |
| Easygoing | -1 | Random | Active skill cooldown extension -15% | — |
| Serenity | +3 | Random | Active skill cooldown reduction 30% Attack +10% | — |
| Impatient | +1 | Random | Active skill cooldown reduction 15% | — |
| Clumsy | -1 | Random | Work Speed -10% | — |
| Slacker | -3 | Random | Work Speed -30% | — |
| Serious | +1 | Random | Work Speed +20% | — |
| Artisan | +3 | Random | Work Speed +50% | — |
| Remarkable Craftsmanship | +4 | Random | Work Speed +75% | — |
| Downtrodden | -1 | Random | Defense -10% | — |
| Brittle | -3 | Random | Defense -20% | — |
| Hard Skin | +1 | Random | Defense +10% | |
| Burly Body | +3 | Random | Defense +20% Immune to Flinch | — |
| Heavyweight | +2 | Random | Defense +20% Immune to Knockback | |
| Diamond Body | +4 | Random | Defense +30% Immune to Flinch Immune to Knockback | — |
| Hydromaniac | +1 | Random | 10% increase in Water attack damage. | — |
| Lord of the Sea | +3 | Unique | 30% increase in Water attack damage. | |
| Veil of Darkness | +1 | Random | 10% increase in Dark attack damage. | — |
| Lord of the Underworld | +3 | Unique | 30% increase in Dark attack damage. | |
| Blood of the Dragon | +1 | Random | 10% increase in Dragon attack damage. | — |
| Divine Dragon | +3 | Unique | 30% increase in Dragon attack damage. | |
| Power of Gaia | +1 | Random | 10% increase in Earth attack damage. | — |
| Earth Emperor | +3 | Unique | 30% increase in Earth attack damage. | |
| Pyromaniac | +1 | Random | 10% increase in Fire attack damage. | — |
| Flame Emperor | +3 | Unique | 30% increase in Fire attack damage. | |
| Coldblooded | +1 | Random | 10% increase in Ice attack damage. | — |
| Ice Emperor | +3 | Unique | 30% increase in Ice attack damage. | |
| Fragrant Foliage | +1 | Random | 10% increase in Grass attack damage. | — |
| Spirit Emperor | +3 | Unique | 30% increase in Grass attack damage. | |
| Spirit of Zen | +1 | Random | 10% increase in Neutral attack damage. | — |
| Celestial Emperor | +3 | Unique | 30% increase in Neutral attack damage. | |
| Capacitor | +1 | Random | 10% increase in Lightning attack damage. | — |
| Lord of Lightning | +3 | Unique | 30% increase in Lightning attack damage. | |
| Waterproof | +1 | Random | 10% decrease in incoming Water damage. | — |
| Cheery | +1 | Random | 10% decrease in incoming Dark damage. | — |
| Dragonkiller | +1 | Random | 10% decrease in incoming Dragon damage. | — |
| Earthquake Resistant | +1 | Random | 10% decrease in incoming Earth damage. | — |
| Suntan Lover | +1 | Random | 10% decrease in incoming Fire damage. | — |
| Heated Body | +1 | Random | 10% decrease in incoming Ice damage. | — |
| Botanical Barrier | +1 | Random | 10% decrease in incoming Grass damage. | — |
| Abnormal | +1 | Random | 10% decrease in incoming Neutral damage. | |
| Insulated Body | +1 | Random | 10% decrease in incoming Lightning damage. | — |
| Eternal Flame | +4 | Unique | 30% increase in Fire attack damage 30% increase in Lightning attack damage | |
| Invader | +4 | Unique | 30% increase in Dark attack damage. 30% increase in Dragon attack damage. | |
| Legend | +4 | Unique | Attack +20% Defense +20% Movement Speed increases 20% | |
| Whopper | +3 | Unique | 5% increase in Water attack damage 5% increase in Ice attack damage Defense +5% | — |
| Nimble | +1 | Random | 10% increase to movement speed. | — |
| Runner | +3 | Random | 20% increase to movement speed. | — |
| Swift | +4 | Random | 30% increase to movement speed. | — |
| Babysitter | +4 | Mutation | While at a base, increases egg production speed by +30% and incubation speed by +30% for Pals assigned to a Breeding Farm. | — |
| Heavily Armored | +4 | Mutation | Immune to Explosion Damage | — |
| Immortality | +4 | Mutation | Absorbs 5% of damage dealt and restores Health. Pal Auto Health Regeneration Rate +100%. Attack +15%. | — |
| Idiosyncratic | +4 | Mutation | Pal and Player Auto Health Regeneration Rate +50% Defense +25% Immune to Poison Damage Immune to Burn Damage | — |
| Night Owl | -1 | Random | Tends to nap through the day, due to being nocturnal. | — |
| Insomnia | +1 | Random | Does not sleep and continues to work even at night. | — |
| Mercy Hit | -1 | Random | Pacifist. Will not reduce the target's Health below 1. | — |
| Musclehead | +2 | Random | Attack +30% Work Speed -50% | — |
| Lunker | +4 | Unique | 20% increase in Water attack damage 20% increase in Ice attack damage Defense +20% | |
| Coward | -1 | Random | Attack -10% | |
| Pacifist | -3 | Random | Attack -20% | — |
| Brave | +1 | Random | Attack +10% | — |
| Ferocious | +3 | Random | Attack +20% | — |
| Demon God | +4 | Random | Attack +30% Defense +5% | — |
| Conceited | +1 | Random | Work Speed +10% Defense -10% | — |
| Work Slave | +1 | Random | Work Speed +30% Attack -30% | — |
| Dainty Eater | +1 | Random | Hunger decreases +10.0% slower. | — |
| Diet Lover | +3 | Random | Hunger decreases +15.0% slower. | — |
| Mastery of Fasting | +4 | Random | Hunger decreases +20.0% slower. | — |
| Glutton | -1 | Random | Hunger decreases +10.0% faster. | |
| Bottomless Stomach | -2 | Random | Hunger decreases +15.0% faster. | — |
| Masochist | +1 | Random | Defense +15% Attack -15% | — |
| Aggressive | +1 | Random | Attack +10% Defense -10% | — |
| Hooligan | +1 | Random | Attack +15% Work Speed -10% | |
| Sadist | +1 | Random | Attack +15% Defense -15% | |
| Positive Thinker | +1 | Random | SAN drops +10.0% slower. | — |
| Workaholic | +3 | Random | SAN drops +15.0% slower. | — |
| Heart of the Immovable King | +4 | Random | SAN drops +20.0% slower. | — |
| Unstable | -1 | Random | SAN drops +10.0% faster. | — |
| Destructive | -2 | Random | SAN drops +15.0% faster. | — |
| Wellness Watcher | +3 | Random | Player Stamina Consumption -5.0% | — |
| Lucky | +4 | Lucky | Attack +15% Defense +15% Work Speed +20% | — |
| Reload Master | +3 | Random | Player Reload Speed +4% | — |
| Lightfooted | +4 | Random | Mounted Jump Count +1 | — |
| Sky Strider | +4 | Mutation | Mounted Jump Count +2 | — |
| Shabby | -1 | Random | Decreases the value of items when sold by -10% | — |
| Noble | +3 | Random | Increases the value of items when sold by +5% | — |
| Fine Furs | +1 | Random | Increases the value of items when sold by +3% | — |
| Savior | +4 | Unique | 30% increase in Neutral attack damage. 30% increase in Grass attack damage. | |
| Service-Minded | +3 | Random | Drop Items obtained from this Pal +50% | — |
| Lavish Hospitality | +4 | Random | Drop Items obtained from this Pal +100% | — |
| Sickly | -1 | Random | Max Stamina -25% *This effect is only valid for rideable pals. | — |
| Infinite Stamina | +3 | Random | Max Stamina +50% *This effect is only valid for rideable pals. | — |
| Fit as a Fiddle | +1 | Random | Max Stamina +25% *This effect is only valid for rideable pals. | — |
| Eternal Engine | +4 | Random | Max Stamina +75% *This effect is only valid for rideable pals. | — |
| Sleek Stroke | +1 | Random | 30% increase movement speed on water. | — |
| Ace Swimmer | +3 | Random | 40% increase movement speed on water. | — |
| King of the Waves | +4 | Random | 50% increase movement speed on water. | — |
| Philanthropist | +3 | Random | When assigned to a Breeding Farm, breeding speed is increased by 100%. | — |
| Vanguard | +3 | Random | 10% increase in Player Attack. | — |
| Stronghold Strategist | +3 | Random | 10% increase in Player Defense. | — |
| Logging Foreman | +3 | Random | 25% increase in Player Logging Efficiency. | — |
| Mine Foreman | +3 | Random | 25% increase in Player Mining Efficiency. | — |
| Motivational Leader | +3 | Random | 25% increase in Player Work Speed. | — |
| Vampiric | +4 | Random | Absorbs 5% of damage dealt and restores Health. Does not sleep at night and continues to work. | — |
| Siren of the Void | +4 | Unique | 30% increase in Dark attack damage. 30% increase in Ice attack damage. | |
| Farmhand | +3 | Random | Farming's Work Suitability +1 | — |
| Ranch Master | +4 | Random | Farming's Work Suitability +2 | — |
| Twin-Edged Holy Blade | +5 | World Tree | Attack +50% Defense -30% World Tree resources will not vanish when approached. | — |
| God of Destruction | +5 | World Tree | Attack +40% Defense +20% Max Health -50% World Tree resources will not vanish when approached. | — |
| Demon’s Hand | +5 | World Tree | Work Speed +90% SAN decreases +15.0% faster World Tree resources will not vanish when approached. | — |
| Sanctified Meat Shield | +5 | World Tree | Defense +50% Attack -30% World Tree resources will not vanish when approached. | — |
| World Tree's Bounty | +5 | World Tree | Decrease Hunger depletion rate by +50.0% HP -20% World Tree resources will not vanish when approached. | — |
| Dimensional Leap | +5 | World Tree | Movement Speed +50% Increases Hunger depletion rate by +15.0% World Tree resources will not vanish when approached. | — |
| Hermit Sage | +5 | World Tree | SAN drops +50.0% slower. Work Speed -20% World Tree resources will not vanish when approached. | — |
Equipment-exclusive traits found on crafted armor, headgear, rings, and weapons in Palworld.
| Passive | Effect | Carrying items |
|---|---|---|
| Aerial Dash +1 | Aerial Dash +1 | |
| Aerial Dash +2 | Aerial Dash +2 | |
| Aerial Dash +3 | Aerial Dash +3 | |
| Aerial Dash +4 | Aerial Dash +4 | |
| Attack Up (S) Lv. 1 | Attack +3% | |
| Attack Up (S) Lv. 2 | Attack +6% | |
| Attack Up Lv. 3 | Attack +15% | |
| Attack Up (S) Lv. 3 | Attack +9% | |
| Pal Attack Up Lv. 3 | Attack +12% | |
| Attack Up Lv. 4 | Attack +20% | |
| Attack Up (S) Lv. 4 | Attack +12% | |
| Pal Attack Up Lv. 4 | Attack +16% | |
| Extended Dodge Invincibility | AvoidDurationUp_EquipSkill +20 | |
| Dark Damage Enhancement (Small) | Dark damage +1% | |
| Ground Damage Enhancement (Small) | Earth damage +1% | |
| Dark Damage Enhancement (Small) | Dark damage +1% | |
| Grass Damage Enhancement (Medium) | Leaf damage +2% | |
| Dragon Damage Enhancement (Medium) | Dragon damage +2% | |
| Dark Damage Enhancement (Small) | Dark damage +1% | |
| Grass Damage Enhancement (Medium) | Leaf damage +2% | |
| Water Damage Enhancement (Small) | Water damage +1% | |
| Electric Damage Enhancement (Medium) | Electricity damage +2% | |
| Grass Damage Enhancement (Small) | Leaf damage +1% | |
| Water Damage Enhancement (Small) | Water damage +1% | |
| Dark Damage Enhancement (Small) | Dark damage +1% | |
| Dark Damage Enhancement (Small) | Dark damage +1% | |
| Ground Damage Enhancement (Small) | Earth damage +1% | |
| Neutral Damage Enhancement (Medium) | Normal damage +2% | |
| Dark Damage Enhancement (Small) | Dark damage +1% | |
| Ground Damage Enhancement (Small) | Earth damage +1% | |
| Dragon Damage Enhancement (Large) | Dragon damage +3% | |
| Electric Damage Enhancement (Small) | Electricity damage +1% | |
| Electric Damage Enhancement (Medium) | Electricity damage +2% | |
| Electric Damage Enhancement (Small) | Electricity damage +1% | |
| Dragon Damage Enhancement (Small) | Dragon damage +1% | |
| Neutral Damage Enhancement (Small) | Normal damage +1% | |
| Electric Damage Enhancement (Medium) | Electricity damage +2% | |
| Fire Damage Enhancement (Small) | Fire damage +1% | |
| Fire Damage Enhancement (Small) | Fire damage +1% | |
| Electric Damage Enhancement (Small) | Electricity damage +1% |
Each Pal can hold up to four passive traits simultaneously. Base workers benefit from combining work speed traits like Artisan and Serious, while battle Pals combine Attack, Defense, and elemental damage modifiers.
When breeding two Pals, the egg inherits 1 to 4 passives from the parents' pooled distinct traits (weights 40%, 30%, 20%, 10%). If fewer than 4 passives are inherited, a second roll adds 0 to 3 random passives from the global random pool (capped at 4 minus inherited traits). Mutation is a separate 1% path.