Tools

Damage calculator

Skill power & attack multipliers · Element chart with same-type resistance · Random factor min–max variance

Attacking Pal

Active skill

Defending target

Estimated damage range
—–—
Over 0.9 to 1.1 random damage roll

Damage pipeline breakdown

Damage core multiplies base power with element scale, same-element bonus, level factor, defense divisor, and active skill coefficient.

Base product (Attack × Power)—
Element match effectiveness—
Same element as attacker—
Attacker level factor (√(Level + 1))—
Target defense divisor (÷ Defense)—
Pal skill constant multiplier0.8
Sleep status multiplier×1.0