Neutral
Neutral to all
Fire
Beats Grass, Ice
Water
Beats Fire
Grass
Beats Ground
Electric
Beats Water
Ice
Beats Dragon
Ground
Beats Electric
Dark
Beats Neutral
Dragon
Beats Dark

Elemental cycle and advantages

Dark➔ beats ➔ Neutral
Dragon➔ beats ➔ Dark
Ice➔ beats ➔ Dragon
Fire➔ beats ➔ Ice& Grass
Grass➔ beats ➔ Ground
Ground➔ beats ➔ Electric
Electric➔ beats ➔ Water
Water➔ beats ➔ Fire

9 × 9 Attack × Defense matrix

×1.5 Super effective ×1.0 Normal ×0.66 Resisted
ATK \ DEFNeutralFireWaterGrassElectricIceGroundDarkDragon
Neutral111111111
Fire10.660.661.511.5111
Water11.50.6610.661111
Grass10.6610.66111.511
Electric111.510.6610.6611
Ice10.661110.66111.5
Ground1110.661.510.6611
Dark1.51111110.660.66
Dragon111110.6611.50.66

Values from the game's own damage code. Attacking a target of the same elemental affinity incurs a 0.66× resistance penalty across all elements except Neutral.

Dual-type defender calculator

Select one or two defender elements to compute incoming attack multipliers across all nine offensive types.

Primary element:
Secondary element (optional):

Elemental damage scaling and matchups

Palworld features nine elemental types. Attacks directed against vulnerable elements deal 1.5× damage, while attacks against resistant elements deal 0.66× damage.

Dual-type stacking multipliers

When defending with two elements, weaknesses and resistances accumulate into a summed weak count: double weaknesses take 2.25× damage, neutral combinations take 1.0×, and double resistances reduce incoming damage to 0.43×.

Same-element attack bonus

When an active skill matches the attacker's element, damage is multiplied by 1.2 (same element as the attacker: ×1.2).