Elemental damage scaling and matchups
Palworld features nine elemental types. Attacks directed against vulnerable elements deal 1.5× damage, while attacks against resistant elements deal 0.66× damage.
Elemental matchup strengths, resistances, and dual-type defensive multipliers in Palworld.
| ATK \ DEF | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
| 1 | 0.66 | 0.66 | 1.5 | 1 | 1.5 | 1 | 1 | 1 | |
| 1 | 1.5 | 0.66 | 1 | 0.66 | 1 | 1 | 1 | 1 | |
| 1 | 0.66 | 1 | 0.66 | 1 | 1 | 1.5 | 1 | 1 | |
| 1 | 1 | 1.5 | 1 | 0.66 | 1 | 0.66 | 1 | 1 | |
| 1 | 0.66 | 1 | 1 | 1 | 0.66 | 1 | 1 | 1.5 | |
| 1 | 1 | 1 | 0.66 | 1.5 | 1 | 0.66 | 1 | 1 | |
| 1.5 | 1 | 1 | 1 | 1 | 1 | 1 | 0.66 | 0.66 | |
| 1 | 1 | 1 | 1 | 1 | 0.66 | 1 | 1.5 | 0.66 |
Select one or two defender elements to compute incoming attack multipliers across all nine offensive types.
Palworld features nine elemental types. Attacks directed against vulnerable elements deal 1.5× damage, while attacks against resistant elements deal 0.66× damage.
When defending with two elements, weaknesses and resistances accumulate into a summed weak count: double weaknesses take 2.25× damage, neutral combinations take 1.0×, and double resistances reduce incoming damage to 0.43×.
When an active skill matches the attacker's element, damage is multiplied by 1.2 (same element as the attacker: ×1.2).