Tools
XP calculator
Player and Pal level progression · Level gap catch-up multipliers · Level 1–80 experience table
Player or Pal
Level interval
Quick ranges:
Pal catch-up rate
Pals behind their trainer receive scaling bonus multipliers, whereas Pals exceeding player level earn a 0.1 rate.
Applied EXP multiplier:×6.020 levels below player (gap ≥ 21)
Experience needed—From Level 1 to 50
Total cumulative at From level:0
Total cumulative at To level:—
Progression proportion:—
Experience mechanics
Experience tables define level thresholds up to the player level cap of 80.
Show level 1–80 experience table▾
| Level | Player next | Player total | Pal next | Pal total | Defeat drop EXP |
|---|---|---|---|---|---|
| 1 | 0 | 0 | 0 | 0 | 10 |
| 2 | 50 | 50 | 25 | 25 | 11 |
| 3 | 150 | 200 | 31 | 56 | 12 |
| 4 | 200 | 400 | 37 | 93 | 14 |
| 5 | 340 | 740 | 45 | 138 | 15 |
| 6 | 520 | 1,260 | 69 | 207 | 22 |
| 7 | 700 | 1,960 | 99 | 306 | 29 |
| 8 | 900 | 2,860 | 134 | 440 | 36 |
| 9 | 1,150 | 4,010 | 176 | 616 | 45 |
| 10 | 1,500 | 5,510 | 227 | 843 | 56 |